In the Spring of 2007, a small group of Guild Wars friends asked an extremely simple question with a surprisingly complex answer: where can we find a guild that just wants to play the game? Their pursuit saw witness to many deceptively promising guilds, each riddled with expectations, complex rules and weekly requirements.
A road long and twisted lay in the past...
Thus, on 9th May, 2007, these adventurers introduced Tyria to a new guild; a guild with three very simple aims: To play the game, to socialise and have fun together, to maintain social order.
The rules are few, yet strict. None are set in stone, but what the sober mind decides. No single one will judge.
VKO progressed into an extremely successful guild, with nearly 100 active members, weekly events and monthly guild-wide competitions including casual games such as Hide and Seek and Trivial Pursuit or opportunities to gloat with Pet Brawl and Dodgeball.
With success came diversity. Although mostly European based (GMT+1 average time zone), VKO became the home of players from Australia, Mexico and even Madagascar. Our age ranges are equally diverse, excluding only those who behave immaturely. Players ranged from casual PvErs to filthy rich farming addicts to hardcore PvPers who placed the guild on a previous ladder.
As Guild Wars began to die, circles of friends parted their ways, each exploring different games, some staying until the bitter end, but all staying in touch. Now, in Guild Wars 2, the knights are united once more and determined to vanquish Tyria!
Philosophy We aim to provide an environment within VKO that is social while being able accommodate a variety of people with varying goals and ambitions within the game. To achieve this we expect the basic requirement that all our members get involved and interact with the guild. This does not mean doing things you are not comfortable with, It just means engaging within people in the guild. This could simply be chatting, joining in with our social events or general in-game activities like Dungeons, Fractals, etc. You may interact with the guild how you see fit but it is expected that you do so in some way.
We cannot make VKO the guild we want it to be with members who refuse to participate on any level. We aim to build not just a guild but a community of friends who play together.
People who do not engage with the guild at all will not be considered members and are likely to be asked to leave or moved on.
Be respectful to other members. Discrimination, bullying or abuse of other players will not be tolerated by members or officers. If you have a problem with another member, take a screenshot and contact a member of the officer team.
Be respectful to other players out in the world. We don't want VKO getting a poor reputation.
Important news and messages are communicated through the guilds message of the day and the guild website. As a member, you are expected to join the website, and will be prompted until you do so.
Inform us of any prolonged absence. We kick any members who are inactive for over 1 month so letting us know means you won't be.
Engaging in any activities that breach ANet's own rules such as the buying illegal gold will result in being kicked from the guild and being reported to ANet.
Try to help guild members. A little help can go a long way and you never know when you might need help yourself.
While we accept that people may choose to represent other guilds at times (guild banks Wurm and Teq guilds etc), anyone noticed to not represent VKO consistently will be asked to leave or will be kicked. People who only represent VKO for a few minutes to use the guild as a LFG service will also be moved on. Although we do not expect 100% representation, if you feel you can't represent your guild for the majority of the time, it's usually a good indication that that guild isn't the right place for you.
We hope to see you in-game soon!
[VKO] in Brief
Seafarer's Rest (EU)
Mature, inclusive, English-speaking.
Active socialisation, PvE focused; Fractals and Dungeons, with casual WvW/PvP groups.
VOIP: TeamSpeak (mic recommended, but usually not required)